[gameprogrammer] Re: Open gl & directx
- From: Josh Stewart <aek@xxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Wed, 22 Jun 2005 19:53:34 +0800
It is also important to get a solid understanding of the maths behind
the graphics and physics modelling as well. Perhaps there is a
postgraduate diploma you can do at your local university.
If you understand the fundamentals, then you should have few problems
switching between the two.
Also I think you will need a bachelors degree in software
engineering/computer science these days (if you dont already), unless
you are some super guru that taught himself everything.
If you decide to go with opengl, you should look into the GLUT library
to provide you with some useful additional tools that are essential to
get straight into graphics programming, including window managment,
device IO, fonts, basic objects, callbacks, timers etc. If you want to
do sound and stuff as well, there is the more advanced SDL.
DirectX does all of that stuff for you, but it is specific to windows/xbox.
Personally I have done 1 project with DirectX (2D using direct input,
direct draw, fmod)
and I have done 1 project with OpenGL (3D, using GLUT and behaviour
modelling)
I think it was alot easier to jump right into OpenGL.
DirectX can be very powerful, but it was a pain to get started because I
didnt have a windows programming background and had to handle my own
events, setup windows etc, where as something like GLUT for opengl can
do this messy work for you :)
Your goals should not just be to master the library functions/syntax
(which may apear daunting at first), but to get a better understanding
of the maths, and physics behind graphics programming and to also
develop good modular designed code, that is reusable and maintainable,
and is also efficient.
You can start with Delphi, but all schools and alot of tutorials online
I think would be a mixure of C/C++
If you want to make triple A titles like need for speed, working for a
big games development house (and not just out of your garage) then you
will need advanced C++ skills.
There is lots of info on the net about game development careers. Also
lots of info for hobby game developers / garage developers..
--Josh
arimogi wrote:
I think you better use OpenGL and C++ for the base language...
It's more powerful for advanced user. but if you just get started, you
can use Delphi xx + OpenGL.
Thanks
regards,
http://mogi.tk
----- Original Message ----- From: "Javad Zahmatkesh"
<javad.zahmatkesh@xxxxxxxxx>
To: <gameprogrammer@xxxxxxxxxxxxx>
Sent: Wednesday, June 22, 2005 3:23 PM
Subject: [gameprogrammer] Open gl & directx
Hi
i'm a delphi programer.
i started open gl around five mounth ago.
but some of my friend's told me directx is better.
now i can't have a choice between open gl and directx.
please you say me whitch one is better.
and can i be a professional game programer in delphi IDE or i must
Program with c++.
please say to me what must i do?
thank's alot.
bye
sorry if my english is poor.
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- » [gameprogrammer] Re: Open gl & directx
It's more powerful for advanced user. but if you just get started, you can use Delphi xx + OpenGL.
Thanks
regards,
http://mogi.tk
----- Original Message ----- From: "Javad Zahmatkesh" <javad.zahmatkesh@xxxxxxxxx>
To: <gameprogrammer@xxxxxxxxxxxxx>
Sent: Wednesday, June 22, 2005 3:23 PM
Subject: [gameprogrammer] Open gl & directx
Hi i'm a delphi programer. i started open gl around five mounth ago. but some of my friend's told me directx is better. now i can't have a choice between open gl and directx. please you say me whitch one is better. and can i be a professional game programer in delphi IDE or i must Program with c++. please say to me what must i do? thank's alot. bye sorry if my english is poor.
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- [gameprogrammer] Re: Open gl & directx
- From: arimogi
- [gameprogrammer] Open gl & directx
- From: Javad Zahmatkesh
- [gameprogrammer] Re: Open gl & directx
- From: arimogi