[gameprogrammer] Re: Off Topic: Re: Defining Function Keys

thank you I will see what I can dig into

God Bless,
Daniel

chris schnurr <chris.schnurr@xxxxxxxxxx> wrote:     Hi, It  really depends on 
the client software you are going to use. Each one will  probably have its own 
way of allowing you to send keystrokes to it , like macros  etc that plug into 
the old legacy application.
  
 However, there is an "industry standard" way of controlling terminal  
emulators : many now support HllAPI function calls. HllAPI I think will do what 
 you require, so long as the emulator supports hllapi (most do, even frreebies 
/  sharewares) Just google hllapi and see what you come up  with.
  
 Regards
  
 C
    -----Original Message-----
From: Daniel Greeson    [mailto:thecrow815@xxxxxxxxx]
Sent: 27 February 2006    15:24
To: gameprogrammer@xxxxxxxxxxxxx
Subject:    [gameprogrammer] Re: Defining Function Keys


sorry to be so    vague with the details.  We have a terminal program that we 
use and now    we are upgrading dumb terminals to thin clients.  I find some 
VT100    terminal software called Tera TermPro the only problem is defining the 
keys so    that it will run with our program.  For Example I want to define 
F2    to be .lb2 [enter]
Tera TermPro is programmed in C++ so what I was looking    is for like a 
applett that can plugin and be ran to define the keys.  The    way they have it 
setup in Tera TermPro is that you can define user keys but it    just enters as 
a string whereas [enter] would appear like written and not    actually be a 
return. Anybody have any ideas on where to go from    here?

Chris Nystrom <cnystrom@xxxxxxxxx> wrote:   On      2/24/06, Daniel Greeson 
wrote:
> Hey      everyone,
>
> I was wondering if anyone could help me on      something pretty simple. I
> need to get a c++ program that just lets      you define function keys, arrow
> keys, and page up page down keys.      Just need a quick solution and any 
> ideas
> would be      helpful.

What do you mean "define"? I believe this answer is going to      depend
alot on what environment and libraries you are      using.

Chris

--
E-Mail: Chris Nystrom      
http://www.newio.org/
AIM:      nystromchris


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