[gameprogrammer] Re: New to Game Programming ......

I haven't read the book yet, but I've seen a large hardcover text put out by 
Charles River Media, entitled Game Programming Gems (4?) - I've always assumed 
that this book described such game-related topics, though I may be wrong. 
Google it to see a summary...

Myself, I lack anything more than a rudimentary grasp of physics and 3D spatial 
thingies, and I'm more than happy sticking to 2D strategies... ;)
  ----- Original Message ----- 
  From: Olof Bjarnason 
  To: gameprogrammer@xxxxxxxxxxxxx 
  Sent: Sunday, July 24, 2005 11:12 AM
  Subject: [gameprogrammer] Re: New to Game Programming ......


  There really isn't any shortcuts in learning maths/problem solving. Pay 
attention in school, and all will be fine. You seem eager to learn so you will 
have no problems.

  If you really want to know what kind of maths/physics is useful in games 
programming then this is my personal oppinion:

  1. Linear algebra: geometrical vectors, matrices
  2. Basic calculus: all elementary functions (especially sin/cos and 
polynomials), differentiation and integration
  3. Newtonian physics: laws of particle movement and later rigid bodies.

  The way I learnt was thinking of projects I could do at home after learning 
some new stuff from school, e.g. the law of springs in physics.

  /Olof


  On 7/24/05, Qudrat Kaleem <imphoenixboy@xxxxxxxxxxx> wrote:
      hey guys,, me wannit to know about the maths and physics used in game 
coding ...  i mean what kinda maths and physics is used in game coding and if 
there is any good book on the maths and physics for game coding then plz do 
tell as i am starting to take my maths and physics lessons very soon enough ....



      PHOENIX





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