[gameprogrammer] Re: New to Game Programming ......
- From: Olof Bjarnason <olof.bjarnason@xxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Sun, 24 Jul 2005 17:12:42 +0200
There really isn't any shortcuts in learning maths/problem solving. Pay
attention in school, and all will be fine. You seem eager to learn so you
will have no problems.
If you really want to know what kind of maths/physics is useful in games
programming then this is my personal oppinion:
1. Linear algebra: geometrical vectors, matrices
2. Basic calculus: all elementary functions (especially sin/cos and
polynomials), differentiation and integration
3. Newtonian physics: laws of particle movement and later rigid bodies.
The way I learnt was thinking of projects I could do at home after learning
some new stuff from school, e.g. the law of springs in physics.
/Olof
On 7/24/05, Qudrat Kaleem <imphoenixboy@xxxxxxxxxxx> wrote:
>
> hey guys,, me wannit to know about the maths and physics used in game
> coding ... i mean what kinda maths and physics is used in game coding and if
> there is any good book on the maths and physics for game coding then plz do
> tell as i am starting to take my maths and physics lessons very soon enough
> ....
>
> PHOENIX
>
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- [gameprogrammer] Re: New to Game Programming ......
- From: Qudrat Kaleem
- [gameprogrammer] Re: New to Game Programming ......
- From: Mike Gillissie
- [gameprogrammer] Re: New to Game Programming ......
- From: Olof Bjarnason
- [gameprogrammer] Re: New to Game Programming ......
- From: Qudrat Kaleem