[gameprogrammer] Re: New to Game Programming ......

This is just my opinion...

I started with a tiny bit of BASIC but I wasn't at all impressed or
would recommend it as a language.  As soon as I could get my hands on
a C compiler I immeadiately converted.  C is really not that
difficult if you stay away from all the 'tricks'.  In my opinion it's
a better basic.  You will need to find a mentor to get some of the
basics of error reading and compiling but after that you are flying. 
For me, all I had when I started was Turbo C and a Turbo C bible.  It
was brilliant, both of them.  Pascal might have been an option but I
didn't really find the syntax at the time, to be good.

So, I would say C is a fine language to start in.  C++ is a bit
harder to start with but you probably can do it.  Python would be far
better than Basic.  Don't even look at Perl.  Ruby may be an
alternative to Python or BASIC.  PHP may be another option but I
would say Ruby or Python may fare better.  Python is probably the
best supported of the bunch with all sorts of hangers on.  BASIC is a
piece of crap, but that's just my opinion.  I'd choose Java before
choosing BASIC.  Java is also a good language to start with if none
of the above.  If you've already started with C/C++, moving over to
JAVA will not be too difficult. 

As for books.  The animal books from O'Reilly are good for
programmers and programming.  Stay far away from the dummies and
idiots books.  They are a waste of trees...  All of them.


--- Olof Bjarnason <olof.bjarnason@xxxxxxxxx> wrote:

> Maybe you wanna begin with something less hardcore than C/C++. I
> started out with a basic/multimedia language called Amos (for the
> Amiga) which I feel now was a great start because I could start
> building games directly instead of "reinventing the wheel". I've
> heard good things about this language:
> 
> http://www.darkbasic.com
> 
> It's $50 (US dollars) so it's really affordable for what you get, a
> nice book for instance, and lots of ready-made content
> (graphics/sound
> etc.) and a large game-making community to get inspiration/ideas
> and
> help from! Take my advice and spend a few bucks on this thing
> instead
> of trying to find all tools/info you need for free on the net,
> you'll
> spend all your creative energy on searching the net instead of
> creating games. :)
> 
> Good luck on your quest it will be tough at times but it is WELL
> worth it!
> 
> On 7/22/05, Qudrat Kaleem <imphoenixboy@xxxxxxxxxxx> wrote:
> > 
> > me a Commerce student but have passion for games and recently
> realised that
> > just playing them doesn't satisfies my appetite for games and now
> i'm in
> > this world of making them ... but as i said ... me a commerce
> student so i
> > though to teach myself some C and C++ am i doing the right thing
> ... and plz
> > do tell me about the (GULP!!!) Maths and Physics in game coding
> as i will
> > start taking physics and maths tutions verysoon so can you tell
> me which
> > part of or what kinda maths and physics is required and i also
> wannit to
> > know if there is any REALLY REALLY GOOD BOOK ... WHICH I CAN
> ACTUALLY READ
> > on GAME PROGRAMMING and for the MATHS and Physics in GAME
> Programming .....
> > need help .... 
> > 
> > i have also applied to some universities in USA in the Game
> programming ...
> > degrees ... as i am an INDIAN i live in INDIA so please help ....



        

        
                
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