[gameprogrammer] Re: Networking with Blitz3d
- From: natdaddy senn <natdaddy1230@xxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Thu, 15 Nov 2007 16:57:38 -0800 (PST)
Im working on some like that but i have no id how to do it.
"DARKGuy ." <dark.guy.2008@xxxxxxxxx> wrote: Man. I'm almost invisible in this
mailing list, but what's with the
Blitz discussion all of a sudden? I've been getting a lot of
Blitz-related stuff recently, not to mention that you can do the same
thing (at least with BB2D, BPlus & BMax) with SDL, OpenGL, C++ and
wxWidgets, without paying anyone.
On Nov 14, 2007 10:40 PM, Charlie Lobo wrote:
> Nop, most people on this list don't program blitz basic. Maybe start with
> something really simple: make a chat, when someone joins everyone in the
> chat is notified, and they can see what everyone says. That'll help you
> understand the basics for more advanced programs, where you are sending
> updates every so much, and need to handle all of the lag, consistency, etc.
> issues that come with that.
>
>
>
> On Nov 14, 2007 7:22 PM, natdaddy senn wrote:
> > Ok what I'm wanting is to rite is a program with blitz3d that has a host
> and other ppl can join and when some one joins it shows their name to all
> the computers that have already joined and all the player have their own guy
> that they can move around and can be seen on all the other computers. if any
> one knows an good books or web sites on this let me know thanx.
> >
> >
> > Ken Johnson wrote:
> >
> > If you refer back to Alan Wolfe's post, he links to a socket tutorial
> > for blitz. If you need more than that, you should be more explicit in
> > what you want. Simply saying, 'multiplayer network stuff' is about as
> > generic as you can get. That is like me going into a computer store
> > and saying, 'tell me about computer stuff'. They have no context in
> > which to reply, there is nothing to define your actual query. Anything
> > anyone responds with is simply guessing at what your actual desire is.
> > If you could outline what your actual problem is, or what you want to
> > know in more detail, you may find yourself getting more help.
> >
> >
> > On Nov 14, 2007 10:54 AM, natdaddy senn wrote:
> > > I really need some help on this blitz3d multiplayer network stuff i know
> > > there got to be a book or web site out there that explains it i have
> been on
> > > biltzbasic.com some but did not see anything on there if you see any
> thing
> > > on there that will help me email me the link.
> > >
> > >
> >
> >
> >
> > > Sam Nova wrote:
> > >
> > > I will for once stand up for him....
> > >
> > > If I work with lets say.. Blitz and like that as a language and I read a
> > > few good books about it, then why should I not recommend the books and
> > > talk about Blitz. It would be rather strange if he started recommending
> > > books about Fortran or something else that he didn't use !!!
> > >
> > > He seem now to be into Blitz, fair enough.
> > >
> > > But that does not explain his very basic questions, I got to admit that.
> > > And yeah, you might find it a bit funny that he asks about save game and
> > > then recommends the books, as if he didn't read them.
> > >
> > > -Sam
> > >
> > > ---------------------------------------
> > > Blog: http://www.SamuelNova.com
> > > Games Portal: http://www.NovaCastle.com
> > >
> > > > -----Original Message-----
> > > > From: gameprogrammer-bounce@xxxxxxxxxxxxx
> > > > [mailto:gameprogrammer-bounce@xxxxxxxxxxxxx] On Behalf Of
> > > > Stephen Smith
> > > > Sent: Tuesday, November 13, 2007 8:38 PM
> > > > To: gameprogrammer@xxxxxxxxxxxxx
> > > > Subject: [gameprogrammer] Re: Networking with Blitz3d
> > > >
> > > >
> > > > I think you're right - one the one hand
> > > > "theamericansushi@xxxxxxxxx" is
> > > > asking for details on how to save a file (almost the most
> > > > basic thing in
> > > > the world), and then he's dishing out advice on what books to
> > > > buy - all
> > > > strangely Blitz3D related...
> > > >
> > > > Jake Briggs wrote:
> > > > > You guys know what? I bet this is spam. Blitz3d is a pay-for product
> > > > > isn't it? This, and other emails regarding BLitz3d....
> > > > >
> > > > > natdaddy senn wrote:
> > > > >> I am working on a multiyplayer game with blitz3d and need some help
> > > > >> networking my game if any one knows some good books or web
> > > > sites let
> > > > >> me know thanks.
> > > > >>
> > > > >> __________________________________________________
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> > > > >
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> > >
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- Follow-Ups:
- [gameprogrammer] Re: Networking with Blitz3d
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- References:
- [gameprogrammer] Re: Networking with Blitz3d
- From: DARKGuy .
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- » [gameprogrammer] Re: Networking with Blitz3d
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- » [gameprogrammer] Re: Networking with Blitz3d
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- » [gameprogrammer] Re: Networking with Blitz3d
- » [gameprogrammer] Re: Networking with Blitz3d
- » [gameprogrammer] Re: Networking with Blitz3d
- » [gameprogrammer] Re: Networking with Blitz3d
- » [gameprogrammer] Re: Networking with Blitz3d
- » [gameprogrammer] Re: Networking with Blitz3d
- » [gameprogrammer] Re: Networking with Blitz3d
- » [gameprogrammer] Re: Networking with Blitz3d
- » [gameprogrammer] Re: Networking with Blitz3d
- » [gameprogrammer] Re: Networking with Blitz3d
- [gameprogrammer] Re: Networking with Blitz3d
- From: natdaddy senn
- [gameprogrammer] Re: Networking with Blitz3d
- From: DARKGuy .