[gameprogrammer] Re: Networking with Blitz3d

Nop, most people on this list don't program blitz basic. Maybe start with
something really simple: make a chat, when someone joins everyone in the
chat is notified, and they can see what everyone says. That'll help you
understand the basics for more advanced programs, where you are sending
updates every so much, and need to handle all of the lag, consistency, etc.
issues that come with that.

On Nov 14, 2007 7:22 PM, natdaddy senn <natdaddy1230@xxxxxxxxx> wrote:

> Ok what I'm wanting is to rite is a program with blitz3d that has a host
> and other ppl can join and when some one joins it shows their name to all
> the computers that have already joined and all the player have their own guy
> that they can move around and can be seen on all the other computers. if any
> one knows an good books or web sites on this let me know thanx.
>
> *Ken Johnson <johnsk16@xxxxxxxxx>* wrote:
>
> If you refer back to Alan Wolfe's post, he links to a socket tutorial
> for blitz. If you need more than that, you should be more explicit in
> what you want. Simply saying, 'multiplayer network stuff' is about as
> generic as you can get. That is like me going into a computer store
> and saying, 'tell me about computer stuff'. They have no context in
> which to reply, there is nothing to define your actual query. Anything
> anyone responds with is simply guessing at what your actual desire is.
> If you could outline what your actual problem is, or what you want to
> know in more detail, you may find yourself getting more help.
>
> On Nov 14, 2007 10:54 AM, natdaddy senn wrote:
> > I really need some help on this blitz3d multiplayer network stuff i know
> > there got to be a book or web site out there that explains it i have
> been on
> > biltzbasic.com some but did not see anything on there if you see any
> thing
> > on there that will help me email me the link.
> >
> >
> > Sam Nova wrote:
> >
> > I will for once stand up for him....
> >
> > If I work with lets say.. Blitz and like that as a language and I read a
> > few good books about it, then why should I not recommend the books and
> > talk about Blitz. It would be rather strange if he started recommending
> > books about Fortran or something else that he didn't use !!!
> >
> > He seem now to be into Blitz, fair enough.
> >
> > But that does not explain his very basic questions, I got to admit that.
> > And yeah, you might find it a bit funny that he asks about save game and
> > then recommends the books, as if he didn't read them.
> >
> > -Sam
> >
> > ---------------------------------------
> > Blog: http://www.SamuelNova.com
> > Games Portal: http://www.NovaCastle.com
> >
> > > -----Original Message-----
> > > From: gameprogrammer-bounce@xxxxxxxxxxxxx
> > > [mailto:gameprogrammer-bounce@xxxxxxxxxxxxx] On Behalf Of
> > > Stephen Smith
> > > Sent: Tuesday, November 13, 2007 8:38 PM
> > > To: gameprogrammer@xxxxxxxxxxxxx
> > > Subject: [gameprogrammer] Re: Networking with Blitz3d
> > >
> > >
> > > I think you're right - one the one hand
> > > "theamericansushi@xxxxxxxxx" is
> > > asking for details on how to save a file (almost the most
> > > basic thing in
> > > the world), and then he's dishing out advice on what books to
> > > buy - all
> > > strangely Blitz3D related...
> > >
> > > Jake Briggs wrote:
> > > > You guys know what? I bet this is spam. Blitz3d is a pay-for product
> > > > isn't it? This, and other emails regarding BLitz3d....
> > > >
> > > > natdaddy senn wrote:
> > > >> I am working on a multiyplayer game with blitz3d and need some help
> > > >> networking my game if any one knows some good books or web
> > > sites let
> > > >> me know thanks.
> > > >>
> > > >> __________________________________________________
> > > >> Do You Yahoo!?
> > > >> Tired of spam? Yahoo! Mail has the best spam protection around
> > > >> http://mail.yahoo.com
> > > >>
> > > >
> > >
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> >
> >
> >
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