[gameprogrammer] Re: Networking with Blitz3d
- From: "Ken Johnson" <johnsk16@xxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Wed, 14 Nov 2007 12:54:50 -0700
If you refer back to Alan Wolfe's post, he links to a socket tutorial
for blitz. If you need more than that, you should be more explicit in
what you want. Simply saying, 'multiplayer network stuff' is about as
generic as you can get. That is like me going into a computer store
and saying, 'tell me about computer stuff'. They have no context in
which to reply, there is nothing to define your actual query. Anything
anyone responds with is simply guessing at what your actual desire is.
If you could outline what your actual problem is, or what you want to
know in more detail, you may find yourself getting more help.
On Nov 14, 2007 10:54 AM, natdaddy senn <natdaddy1230@xxxxxxxxx> wrote:
> I really need some help on this blitz3d multiplayer network stuff i know
> there got to be a book or web site out there that explains it i have been on
> biltzbasic.com some but did not see anything on there if you see any thing
> on there that will help me email me the link.
>
>
> Sam Nova <sam@xxxxxxxxxxxxxxx> wrote:
>
> I will for once stand up for him....
>
> If I work with lets say.. Blitz and like that as a language and I read a
> few good books about it, then why should I not recommend the books and
> talk about Blitz. It would be rather strange if he started recommending
> books about Fortran or something else that he didn't use !!!
>
> He seem now to be into Blitz, fair enough.
>
> But that does not explain his very basic questions, I got to admit that.
> And yeah, you might find it a bit funny that he asks about save game and
> then recommends the books, as if he didn't read them.
>
> -Sam
>
> ---------------------------------------
> Blog: http://www.SamuelNova.com
> Games Portal: http://www.NovaCastle.com
>
> > -----Original Message-----
> > From: gameprogrammer-bounce@xxxxxxxxxxxxx
> > [mailto:gameprogrammer-bounce@xxxxxxxxxxxxx] On Behalf Of
> > Stephen Smith
> > Sent: Tuesday, November 13, 2007 8:38 PM
> > To: gameprogrammer@xxxxxxxxxxxxx
> > Subject: [gameprogrammer] Re: Networking with Blitz3d
> >
> >
> > I think you're right - one the one hand
> > "theamericansushi@xxxxxxxxx" is
> > asking for details on how to save a file (almost the most
> > basic thing in
> > the world), and then he's dishing out advice on what books to
> > buy - all
> > strangely Blitz3D related...
> >
> > Jake Briggs wrote:
> > > You guys know what? I bet this is spam. Blitz3d is a pay-for product
> > > isn't it? This, and other emails regarding BLitz3d....
> > >
> > > natdaddy senn wrote:
> > >> I am working on a multiyplayer game with blitz3d and need some help
> > >> networking my game if any one knows some good books or web
> > sites let
> > >> me know thanks.
> > >>
> > >> __________________________________________________
> > >> Do You Yahoo!?
> > >> Tired of spam? Yahoo! Mail has the best spam protection around
> > >> http://mail.yahoo.com
> > >>
> > >
> >
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- Follow-Ups:
- [gameprogrammer] Re: Networking with Blitz3d
- From: natdaddy senn
- References:
- [gameprogrammer] Re: Networking with Blitz3d
- From: Sam Nova
- [gameprogrammer] Re: Networking with Blitz3d
- From: natdaddy senn
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- » [gameprogrammer] Re: Networking with Blitz3d
- » [gameprogrammer] Re: Networking with Blitz3d
- » [gameprogrammer] Re: Networking with Blitz3d
- » [gameprogrammer] Re: Networking with Blitz3d
- » [gameprogrammer] Re: Networking with Blitz3d
- » [gameprogrammer] Re: Networking with Blitz3d
- » [gameprogrammer] Re: Networking with Blitz3d
- » [gameprogrammer] Re: Networking with Blitz3d
- » [gameprogrammer] Re: Networking with Blitz3d
- » [gameprogrammer] Re: Networking with Blitz3d
- » [gameprogrammer] Re: Networking with Blitz3d
- » [gameprogrammer] Re: Networking with Blitz3d
- [gameprogrammer] Re: Networking with Blitz3d
- From: natdaddy senn
- [gameprogrammer] Re: Networking with Blitz3d
- From: Sam Nova
- [gameprogrammer] Re: Networking with Blitz3d
- From: natdaddy senn