[gameprogrammer] Re: Networking with Blitz3d

Well it could be that it isn't a basic language. It's a game centered
language, and the guides and tutorials are centered on that. So while
"normal" programming considers file saving and loading "basic" while
"drawing something on screen" is quite harder. Game programs abstract all of
this, so loading a .bmp and drawing the animation on screen and making it
react to mouse input is reasonably easy, as easy as saving files.

Now think a bit: when someone wants to make their first game, what do they
care about most? Drawing the cool explosion when you click? Or making
modules to save level information and compress it in effective ways and/or
doing algorithms to allow for lag during a networked game?

The books, tutorials, and such would be centered around this. Blitz Basic is
a good language, but there's still the whole Basic package hidden there (I
hope). I'd reccomend that the people here try to learn how to do some
non-game related things (as in they finish in flash and bang in your screen)
on blitz basic, such as simple text games, maybe a few text file messing,
some sorting algorithms, data structures etc. And that they realize that
it's basic programming, not game programming, so they'll ask in the right
places.

Now I will say that I have used Blitz Basic 3d. It's nice in that it's
really easy to get into the "fun stuff", still it doesn't mean that you
don't need as much hackery as any other language to do the cool efects. So
it's a good language, but personally I prefer getting down and dirty into
the bits and pointers.

On Nov 13, 2007 1:50 PM, Sam Nova <sam@xxxxxxxxxxxxxxx> wrote:

> I will for once stand up for him....
>
> If I work with lets say.. Blitz and like that as a language and I read a
> few good books about it, then why should I not recommend the books and
> talk about Blitz. It would be rather strange if he started recommending
> books about Fortran or something else that he didn't use !!!
>
> He seem now to be into Blitz, fair enough.
>
> But that does not explain his very basic questions, I got to admit that.
> And yeah, you might find it a bit funny that he asks about save game and
> then recommends the books, as if he didn't read them.
>
> -Sam
>
> ---------------------------------------
> Blog: http://www.SamuelNova.com
> Games Portal: http://www.NovaCastle.com
>
> > -----Original Message-----
> > From: gameprogrammer-bounce@xxxxxxxxxxxxx
> > [mailto:gameprogrammer-bounce@xxxxxxxxxxxxx] On Behalf Of
> > Stephen Smith
> > Sent: Tuesday, November 13, 2007 8:38 PM
> > To: gameprogrammer@xxxxxxxxxxxxx
> > Subject: [gameprogrammer] Re: Networking with Blitz3d
> >
> >
> > I think you're right - one the one hand
> > "theamericansushi@xxxxxxxxx" is
> > asking for details on how to save a file (almost the most
> > basic thing in
> > the world), and then he's dishing out advice on what books to
> > buy - all
> > strangely Blitz3D related...
> >
> > Jake Briggs wrote:
> > > You guys know what? I bet this is spam. Blitz3d is a pay-for product
> > > isn't it? This, and other emails regarding BLitz3d....
> > >
> > > natdaddy senn wrote:
> > >> I am working on a multiyplayer game with blitz3d and need some help
> > >> networking my game if any one knows some good books or web
> > sites let
> > >> me know thanks.
> > >>
> > >> __________________________________________________
> > >> Do You Yahoo!?
> > >> Tired of spam? Yahoo! Mail has the best spam protection around
> > >> http://mail.yahoo.com
> > >>
> > >
> >
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