[gameprogrammer] Multiplayer networking advice
- From: "Taylor Peterson" <assbone@xxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Sun, 27 Jan 2008 14:35:36 -0500
Hello everyone~
I'm not a very frequent poster, but I do read a lot. I was looking for some
advice on networking a game as I'm very new in that area.
In my little network game players will be able to make their own little
avatars (in what ever image editing program) and upload them somewhere (like
imageshack or photobucket) and paste the url to those images into a config
file. And they'll be able to interact with others and what not in a little
world.
My problem with this is, I've never done a game where more than two people
connected to each other and play (they'll have to connect to a server now).
So I'm confused as to how I could draw all of them on screen and keep it
updated.
Here's what I've come up with in my own inexperienced mind:
http://commabunny.org/THE/networking_shiz
Please critique it, or tell me if it's even posible.
Thanks,
Taylor
- Follow-Ups:
- [gameprogrammer] Re: Multiplayer networking advice
- From: Alan Wolfe
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- » [gameprogrammer] Re: Multiplayer networking advice
- » [gameprogrammer] Re: Multiplayer networking advice
- » [gameprogrammer] Re: Multiplayer networking advice
- » [gameprogrammer] Re: Multiplayer networking advice
- [gameprogrammer] Re: Multiplayer networking advice
- From: Alan Wolfe