[gameprogrammer] Re: Mulitplayer/Network support extendability
- From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Fri, 14 Oct 2005 15:03:52 -0700
On 10/14/05, Brian Barrett <brian.ripoff@xxxxxxxxx> wrote:
>
> take networking into account at the start.
> i am now trying to implement networking in on of my programs, i basically
> have to refactor all the code logic to take into account of lag, the server
> vs the clients view of the data and how to make it run efficiently.
>
> but i am in a high fps/ low latency situation, so i will be more affected
> by this than you.
>
- References:
- [gameprogrammer] Mulitplayer/Network support extendability
- From: Gautam Narain
- [gameprogrammer] Re: Mulitplayer/Network support extendability
- From: Brian Barrett
Other related posts:
- » [gameprogrammer] Mulitplayer/Network support extendability
- » [gameprogrammer] Re: Mulitplayer/Network support extendability
- » [gameprogrammer] Re: Mulitplayer/Network support extendability
- » [gameprogrammer] Re: Mulitplayer/Network support extendability
- » [gameprogrammer] Re: Mulitplayer/Network support extendability
- [gameprogrammer] Mulitplayer/Network support extendability
- From: Gautam Narain
- [gameprogrammer] Re: Mulitplayer/Network support extendability
- From: Brian Barrett