[gameprogrammer] Re: Mulitplayer/Network support extendability

On 10/14/05, Brian Barrett <brian.ripoff@xxxxxxxxx> wrote:
>
> take networking into account at the start.
> i am now trying to implement networking in on of my programs, i basically
> have to refactor all the code logic to take into account of lag, the server
> vs the clients view of the data and how to make it run efficiently.
>
> but i am in a high fps/ low latency situation, so i will be more affected
> by this than you.
>

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