[gameprogrammer] Re: Mulitplayer/Network support extendability

take networking into account at the start.
i am now trying to implement networking in on of my programs, i basically
have to refactor all the code logic to take into account of lag, the server
vs the clients view of the data and how to make it run efficiently.

but i am in a high fps/ low latency situation, so i will be more affected by
this than you.

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