[gameprogrammer] Mulitplayer/Network support extendability
- From: "Gautam Narain" <gautam_n_@xxxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Sat, 15 Oct 2005 02:46:06 +0530
Hi,
I am writing a board game in which only 4 player will be able to interact
with the game at a time. I am thinking of writing the game in such a way so
that I can later on add network support into it. What I am wondering is
should I worry about that part now or leave that for later when the time
comes. Also in case I am only going to have 4 players interacting with the
system at any given point of time, what would be the best method to make a
multiplayer game over the network ? The game is not time critical and nor
does it require high fps but at the same time I am looking at something that
will not lag on the network. Also I don't think I will be able to
pre-determine movement or information.
Any suggestions ?
Thanks
Gautam
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