[gameprogrammer] Mulitplayer/Network support extendability

Hi,

I am writing a board game in which only 4 player will be able to interact with the game at a time. I am thinking of writing the game in such a way so that I can later on add network support into it. What I am wondering is should I worry about that part now or leave that for later when the time comes. Also in case I am only going to have 4 players interacting with the system at any given point of time, what would be the best method to make a multiplayer game over the network ? The game is not time critical and nor does it require high fps but at the same time I am looking at something that will not lag on the network. Also I don't think I will be able to pre-determine movement or information.

Any suggestions ?

Thanks
Gautam




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