[gameprogrammer] Re: Mud colour protocols
- From: Jason Zaphyr <storm3@xxxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Sat, 22 Jul 2006 15:51:14 -0500
Ansi color codes are what you are looking for.
Take a look at some of the old BBS Sourcecode including for BBS Doors, and
libraries, they include examples in many different languages, and are very
easy to implement, as I did this for my own BBS back in the day.
Hope this helps,
Ken
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-----Original Message-----
From: gameprogrammer-bounce@xxxxxxxxxxxxx
[mailto:gameprogrammer-bounce@xxxxxxxxxxxxx] On Behalf Of Stephen Smith
Sent: Monday, July 10, 2006 12:04 PM
To: gameprogrammer@xxxxxxxxxxxxx
Subject: [gameprogrammer] Re: Mud colour protocols
Chris Nystrom wrote:
> On 6/27/06, Stephen Smith <gp@xxxxxxxxxxxxxxxxxxxxxxxx> wrote:
>
>> I'm trying to implement colours in my mud, so that text gets rendered in
>> different colours on mud clients. I've had a look on the internet, and
>> it seems that all you do is send the ESC character (27 dec) and then
>> something like "[32m". However, when I send that, the mud client
>> (gnome-mud) just renders a funny character and then the "[32m" as
>> straight text. Can anyone tell me what I'm doing wrong?
>
>
> I believe what you are describing are ANSI escape codes:
>
> http://en.wikipedia.org/wiki/ANSI_escape_code
>
> The link describes how to represent them in various languages. I
> believe you just send them and the client does the rest.
>
> Also see:
>
> http://en.wikipedia.org/wiki/ANSI_art
>
> Hope that helps,
>
> Chris
>
Thanks for your help. It looks like what I was doing was right all
along - if I connect using basic telnet, the colours all work fine. I
assumed that gnome-mud would be able to handle it automatically,
Thanks for your help,
Stephen
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- References:
- [gameprogrammer] Re: Mud colour protocols
- From: Stephen Smith
Other related posts:
- » [gameprogrammer] Mud colour protocols
- » [gameprogrammer] Re: Mud colour protocols
- » [gameprogrammer] Re: Mud colour protocols
- » [gameprogrammer] Re: Mud colour protocols
- [gameprogrammer] Re: Mud colour protocols
- From: Stephen Smith