[gameprogrammer] Re: "Mission Efficiency" - Blue Collar coding

At 12:26 PM 06-05-04 +0200, you wrote:
>On Thursday 06 May 2004 11.48, grant hallman wrote:
>[...]
>> You're entitled to your opinion. Mine is the exact reciprocal.
>
>Now, that one's interesting! "Opposite" is easy - but how do you 
>define the *reciprocal* of an opinion? :-)

Fair question. I shall illustrate:

Your statement:
"the number of real coding tasks that should _not_ be OO is very low"

Its opposite:
"the number of real coding tasks that should _not_ be OO is _not_ very low"

Its reciprocal:
"the number of real coding tasks that should be OO is very low"

(That, and - well, notice the time on my posts. After 5 am, i start making
up words i need. ;)

>Anyway, I totally agree with the rest of your post.

Ok, so you agree with my entire argument that OO is a bloated overvalued
ivory-tower monstrosity with the same relationship to real life programming
as training wheels have to motorcycles, *and* you think it should be used
pretty much everywhere... that's actually fine with me. I have no objection
to anyone using OO, as long as _i_ don't have to. It's just that there's
not a viable dev env left where i don't have to.

>*pulls the launch key out of the lock and wanders off for some coffee*

I'd be worried, but i know that both your launch computers and your onboard
flight guidance computers are rigorously OO-compliant, so nothing would
actually reach me - altho i'm sure the code itself is a model of probity
and decorum ;-)

cheers - grant


PS: I just noticed your sig, wonder if u know of a decent free audio
toolset? I'm trying to make mp3 copies of our CD collection, so we can
listen to them at the cabin as well as home w/out carrying 30 lbs of CDs
back and forth. I got "supersonic", not too bad, but it turns out to be
use-limited (no warning, i hate that!). All i need right now is a way to
rip about 50 CDs into mp3 files, with minimal uner intervention (yes, i'm
willing to swap CDs and name the destination file ;)

>//David Olofson - Programmer, Composer, Open Source Advocate
>
>.- Audiality -----------------------------------------------.
>|  Free/Open Source audio engine for games and multimedia.  |
>| MIDI, modular synthesis, real time effects, scripting,... |
>`-----------------------------------> http://audiality.org -'
>   --- http://olofson.net --- http://www.reologica.se ---
>
>
>
>


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