[gameprogrammer] Re: "Mission Efficiency" - Blue Collar coding

On Wed, May 12, 2004 at 05:11:38PM -0300, Adilson Oliveira wrote:

> Bob Pendleton wrote:
> 
> >>I positively dislike things like Pascal or DirectX
> > 
> > 
> > I'm so so on Pascal, but then I haven't used it or looked at it since it
> > was the language Wirth invented. It has changed a lot since then.
> > DirectX gives me a headache. How did they manage to make it so complex?
> 
> 
> When I saw the words "dislike" and "Pascal" together, I has to step in ;).
> First of all, let me tell you that I'm a professional C programmer, low 
> level stuff (take a look at http://nomachine.com) but as Bob said, 
> Pascal changed a lot and, today, it's as eficient as any other language. 
> The main advantage over C, for instance, is it's strong typing and the 
> memory managemment that makes you avoid a lot of mistakes but *if you 
> want* those "restrains" can be overcome and you're free to do whatever 
> you want. OO is a must (the language looks it was made for it, unlike 
> C++) and data structures are quite easy to manipulate.

There seem to be so many Pascals nowadays that nobody really knows what
the language is all about.  The Pascal I know and talk about has
absolutely nothing to do with OO and its strong typing made you avoid a
lot of mistakes mainly by preventing you from doing any real work. ;-)

I don't know about newer Pascals, I'm fine with C++.

> I'll stop here or I'm in danger of start one of the most famous flame 
> wars known by man :)

Notice that I didn't say that Pascal is a bad language.  I just said
that I don't like it, that's all.  I need to read or write some Pascal
now and then - well, I just do it with little to no hard feelings.  I
believe there's no place for a flame war here. :-)

        latimerius



---------------------
To unsubscribe go to http://gameprogrammer.com/mailinglist.html


Other related posts: