[gameprogrammer] Re: "Mission Efficiency" - Blue Collar coding

Bob Pendleton wrote:

>>I positively dislike things like Pascal or DirectX
> 
> 
> I'm so so on Pascal, but then I haven't used it or looked at it since it
> was the language Wirth invented. It has changed a lot since then.
> DirectX gives me a headache. How did they manage to make it so complex?


When I saw the words "dislike" and "Pascal" together, I has to step in ;).
First of all, let me tell you that I'm a professional C programmer, low 
level stuff (take a look at http://nomachine.com) but as Bob said, 
Pascal changed a lot and, today, it's as eficient as any other language. 
The main advantage over C, for instance, is it's strong typing and the 
memory managemment that makes you avoid a lot of mistakes but *if you 
want* those "restrains" can be overcome and you're free to do whatever 
you want. OO is a must (the language looks it was made for it, unlike 
C++) and data structures are quite easy to manipulate.
I'll stop here or I'm in danger of start one of the most famous flame 
wars known by man :)
Oh, BTW, DirectX does not give headaches. It *is* one :-D

Adilson.


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