[gameprogrammer] Re: "Mission Efficiency" - Blue Collar coding

On Wed, May 12, 2004 at 09:46:00AM -0500, Bob Pendleton wrote:

> On Wed, 2004-05-12 at 05:57, Latimerius wrote:
> > On Fri, May 07, 2004 at 11:41:17AM -0500, Bob Pendleton wrote:
> > 
> > > And, to me the real big one, is that all of the major OO languages have
> > > dropped the ability to create new classes of objects at run time. You
> > > can't compose objects, or add new variables to a class, or add new
> > > methods to a class at run time.
> > 
> > I'm pretty sure you can do that in Python.  (Of course if you consider
> > Python not "major" or "OO" enough then it doesn't count. :-)
> 
> I had an intense negative emotional reaction to python when I was first
> exposed to it and I try not to look at it at all. I guess I need to take
> a detailed look at the language. May be I'll like it well enough to get
> over my negative feelings toward the language.

Strange ... from what I see Python seems to have a pretty good overall
reception.  I'm not trying to advocate it (in fact, I can't even claim I
know the language) but I do remember the feeling of joy when I first
checked it out not so long ago.  May I know the cause of your negative
feelings toward Python?

I'm trying to overcome my negative emotional reactions against languages
or major libraries.  I positively dislike things like Pascal or DirectX
and I'm far from excited as far as Lisp is concerned, but, after all, if
they allow me to do what I need to do ... I mean, WTF, they are just
languages. ;-)

        latimerius



---------------------
To unsubscribe go to http://gameprogrammer.com/mailinglist.html


Other related posts: