[gameprogrammer] Re: "Mission Efficiency" - Blue Collar coding
- From: Latimerius <pvl@xxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Wed, 12 May 2004 19:18:39 +0200
On Wed, May 12, 2004 at 09:46:00AM -0500, Bob Pendleton wrote:
> On Wed, 2004-05-12 at 05:57, Latimerius wrote:
> > On Fri, May 07, 2004 at 11:41:17AM -0500, Bob Pendleton wrote:
> >
> > > And, to me the real big one, is that all of the major OO languages have
> > > dropped the ability to create new classes of objects at run time. You
> > > can't compose objects, or add new variables to a class, or add new
> > > methods to a class at run time.
> >
> > I'm pretty sure you can do that in Python. (Of course if you consider
> > Python not "major" or "OO" enough then it doesn't count. :-)
>
> I had an intense negative emotional reaction to python when I was first
> exposed to it and I try not to look at it at all. I guess I need to take
> a detailed look at the language. May be I'll like it well enough to get
> over my negative feelings toward the language.
Strange ... from what I see Python seems to have a pretty good overall
reception. I'm not trying to advocate it (in fact, I can't even claim I
know the language) but I do remember the feeling of joy when I first
checked it out not so long ago. May I know the cause of your negative
feelings toward Python?
I'm trying to overcome my negative emotional reactions against languages
or major libraries. I positively dislike things like Pascal or DirectX
and I'm far from excited as far as Lisp is concerned, but, after all, if
they allow me to do what I need to do ... I mean, WTF, they are just
languages. ;-)
latimerius
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- [gameprogrammer] Re: "Mission Efficiency" - Blue Collar coding
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- [gameprogrammer] Re: "Mission Efficiency" - Blue Collar coding
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- » [gameprogrammer] Re: "Mission Efficiency" - Blue Collar coding
- » [gameprogrammer] Re: "Mission Efficiency" - Blue Collar coding
- » [gameprogrammer] Re: "Mission Efficiency" - Blue Collar coding
- » [gameprogrammer] Re: "Mission Efficiency" - Blue Collar coding
- » [gameprogrammer] Re: "Mission Efficiency" - Blue Collar coding
- » [gameprogrammer] Re: "Mission Efficiency" - Blue Collar coding
- » [gameprogrammer] Re: "Mission Efficiency" - Blue Collar coding
- [gameprogrammer] Re: "Mission Efficiency" - Blue Collar coding
- From: Bob Pendleton
- [gameprogrammer] Re: "Mission Efficiency" - Blue Collar coding
- From: grant hallman
- [gameprogrammer] Re: "Mission Efficiency" - Blue Collar coding
- From: grant hallman
- [gameprogrammer] Re: "Mission Efficiency" - Blue Collar coding
- From: grant hallman
- [gameprogrammer] Re: "Mission Efficiency" - Blue Collar coding
- From: Bob Pendleton
- [gameprogrammer] Re: "Mission Efficiency" - Blue Collar coding
- From: Latimerius
- [gameprogrammer] Re: "Mission Efficiency" - Blue Collar coding
- From: Bob Pendleton