[gameprogrammer] Re: Mesh Editors

On Tue, Nov 07, 2006 at 09:47:02AM -0800, Alan Wolfe wrote:

> Heya!
> 
> I noticed that there are alot of job openings out there for utilities
> programmers for video game companies to make things like mesh editors.
> 
> Just curious, why would a gaming company use a mesh editor that they
> customly built instead of using one of the common 3d modeling tools?
> 
> If it is because they want something in their own format, why use a custom
> tool instead of making an import tool.
> 
> Anyone have any idea? (:

All of the companies I worked for used off-the-shelf tools (e.g. 3dsmax)
for mesh editing - none have used custom mesh editors AFAIK.  So this
doesn't make much sense to me.

        latimerius


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