[gameprogrammer] Re: Mesh Editors
- From: Latimerius <pvl@xxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Wed, 8 Nov 2006 09:23:01 +0100
On Tue, Nov 07, 2006 at 09:47:02AM -0800, Alan Wolfe wrote:
> Heya!
>
> I noticed that there are alot of job openings out there for utilities
> programmers for video game companies to make things like mesh editors.
>
> Just curious, why would a gaming company use a mesh editor that they
> customly built instead of using one of the common 3d modeling tools?
>
> If it is because they want something in their own format, why use a custom
> tool instead of making an import tool.
>
> Anyone have any idea? (:
All of the companies I worked for used off-the-shelf tools (e.g. 3dsmax)
for mesh editing - none have used custom mesh editors AFAIK. So this
doesn't make much sense to me.
latimerius
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