[gameprogrammer] Mesh Editors
- From: "Alan Wolfe" <alan.wolfe@xxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Tue, 7 Nov 2006 09:47:02 -0800
Heya!
I noticed that there are alot of job openings out there for utilities
programmers for video game companies to make things like mesh editors.
Just curious, why would a gaming company use a mesh editor that they
customly built instead of using one of the common 3d modeling tools?
If it is because they want something in their own format, why use a custom
tool instead of making an import tool.
Anyone have any idea? (:
- Follow-Ups:
- [gameprogrammer] Re: Mesh Editors
- From: Robbert de Groot
- [gameprogrammer] Re: Mesh Editors
- From: Latimerius
Other related posts:
- » [gameprogrammer] Mesh Editors
- » [gameprogrammer] Re: Mesh Editors
- » [gameprogrammer] Re: Mesh Editors
- » [gameprogrammer] Re: Mesh Editors
- » [gameprogrammer] Re: Mesh Editors
- [gameprogrammer] Re: Mesh Editors
- From: Robbert de Groot
- [gameprogrammer] Re: Mesh Editors
- From: Latimerius