[gameprogrammer] Mesh Editors

Heya!

I noticed that there are alot of job openings out there for utilities
programmers for video game companies to make things like mesh editors.

Just curious, why would a gaming company use a mesh editor that they
customly built instead of using one of the common 3d modeling tools?

If it is because they want something in their own format, why use a custom
tool instead of making an import tool.

Anyone have any idea? (:

Other related posts: