[gameprogrammer] Re: MaxStudio, Maya...

I'm not experienced in ACTUALLY doing this, but I know that there are plugins and format documents you can use to load files from OBJ, or 3DS (or most other 3d formats) into your program, so you can certainly use that. There are also export plugins for Maya and 3DStudio, which will take the project and export the geometry to a more easily read format for your program, and you can also write your OWN export plugin for either of the 3D apps, to export the data in whichever format you want, including a custom format you come up with JUST for your app.

If you look for 3D plugins, export, etc on google and you'll find some sites I'm sure. Also, I'm certain that others on this list will have a better idea, but at least this will hopefully give you some idea of what to expect.

--Scott

On 29 Jul, 2005, at 10:08 AM, Fernando Arturo Gómez Flores wrote:

Hello all.

I'd like to know if it is possible to integrate 3DMaxStudio or Maya with a
game application --that is, making the animation, textures, etc, with one of
these programs, and then use the results with a DirectX or OpenGL app--.


My explanation seems to be somehow abstract; that is because I don't know
the possibilities of these programs for game developing. So I'd like to know
how to use these programs to gain some advantadge.


Kevin Jenkins wrote in a past email that he was using 3DS Max, so I see this
might be possible.


Any suggestions, any book references, any idea?

Finally, which one between Maya or 3DSMax would you consider the best option
for this development?


Thanks a lot! Hope I made myself clear...

Fernando Gómez

bug, n: An elusive creature living in a program that makes it incorrect.
The activity of "debugging", or removing bugs from a program, ends when
people get tired of doing it, not when the bugs are removed. -
"Datamation", January 15, 1984







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