[gameprogrammer] MaxStudio, Maya...
- From: Fernando Arturo Gómez Flores <fernando.gomez@xxxxxxxxxxxx>
- To: <gameprogrammer@xxxxxxxxxxxxx>
- Date: Fri, 29 Jul 2005 11:08:19 -0500
Hello all.
I'd like to know if it is possible to integrate 3DMaxStudio or Maya with a
game application --that is, making the animation, textures, etc, with one of
these programs, and then use the results with a DirectX or OpenGL app--.
My explanation seems to be somehow abstract; that is because I don't know
the possibilities of these programs for game developing. So I'd like to know
how to use these programs to gain some advantadge.
Kevin Jenkins wrote in a past email that he was using 3DS Max, so I see this
might be possible.
Any suggestions, any book references, any idea?
Finally, which one between Maya or 3DSMax would you consider the best option
for this development?
Thanks a lot! Hope I made myself clear...
Fernando Gómez
bug, n: An elusive creature living in a program that makes it incorrect.
The activity of "debugging", or removing bugs from a program, ends when
people get tired of doing it, not when the bugs are removed. -
"Datamation", January 15, 1984
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