[gameprogrammer] Re: Math and Game question

Have a look at TORCS http://torcs.sourceforge.net and RARS http://rars.sourceforge.net/

RARS is a racing simulation where all the cars are AI controlled. You don't race yourself, instead you write your own AI module and have the simulator race for you, against other AI cars you put in the race. TORCS claims "This concept is directly inspired from RARS.". In reality it seems to be the same, except a human can race with the AI cars.

I know you're writing your own game, and the reason I suggest looking at these is to look at the API they provide to people to write their own AI bots. You can't go wrong suppling the same data in your own API for the AI cars.

I haven't actually used either of these, but I remember seeing RARS years ago. Luckily I managed to find it after a few searches on google. I hadn't seen TORCS before, but I had seen RARS, and from memory there was a tutorial on how to write a basic AI bot, so if you can find that, then you have some info on what kind of info an AI driver needs, and hopefully how to write a basic one.

good luck!

Andy

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