[gameprogrammer] Re: Math and Game question
- From: "Rúben Lício" <rubenlr@xxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Sun, 14 Jan 2007 10:10:52 -0200
Edlson,
Eu não entendi direito sua pergunta, se tiver um pouco de paciencia para me
explicar melhor, talvez eu possa ajuda-lo...
Abraços,
Rúben
On 1/14/07, Edilson Vasconcelos de Melo Junior <dirso@xxxxxxxxxxxxxxxxxx>
wrote:
Hi,
I'm still working on my racing game and now I'm planning the (pseudo)AI.
That's what I have:
1) 10 check points (places) – each check is a rectangle defined by
two points (yes, just two points to make it easier, and when I combine its
values – x, y and z, I have check point)
2) I run the race alone and store my car's position, orientation and
speed, once per 100 frames. (about 50 times per lap). I record the first and
the last frames of the lap. So I have information for one complete lap
Now what I wanna know is how could I check the AI current position and
with the given data (check points and store position/orientation/speed) make
the it keep moving in the right direction.
Note: Every check I'd do I should tell the IA car some drive commands like
(LEFT, RIGHT, THROTTLE, BREAK) and not "change" anything, just send the
drive commands.
Any ideas? Is this a math/quaternions question?
Thanks a lot,
Dirso.
--
No virus found in this outgoing message.
Checked by AVG Free Edition.
Version: 7.5.432 / Virus Database: 268.16.10/624 - Release Date: 12/1/2007
14:04
--
Rúben Lício Reis
www.rubenlr.com.br
Linux user #433535
Linux because we are freedon.
- References:
- [gameprogrammer] Math and Game question
- From: Edilson Vasconcelos de Melo Junior
Other related posts:
- » [gameprogrammer] Math and Game question
- » [gameprogrammer] Re: Math and Game question
- » [gameprogrammer] Re: Math and Game question
- » [gameprogrammer] Re: Math and Game question
Hi, I'm still working on my racing game and now I'm planning the (pseudo)AI. That's what I have: 1) 10 check points (places) – each check is a rectangle defined by two points (yes, just two points to make it easier, and when I combine its values – x, y and z, I have check point) 2) I run the race alone and store my car's position, orientation and speed, once per 100 frames. (about 50 times per lap). I record the first and the last frames of the lap. So I have information for one complete lap Now what I wanna know is how could I check the AI current position and with the given data (check points and store position/orientation/speed) make the it keep moving in the right direction. Note: Every check I'd do I should tell the IA car some drive commands like (LEFT, RIGHT, THROTTLE, BREAK) and not "change" anything, just send the drive commands. Any ideas? Is this a math/quaternions question? Thanks a lot, Dirso. -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.432 / Virus Database: 268.16.10/624 - Release Date: 12/1/2007 14:04
- [gameprogrammer] Math and Game question
- From: Edilson Vasconcelos de Melo Junior