[gameprogrammer] Math and Game question
- From: "Edilson Vasconcelos de Melo Junior" <dirso@xxxxxxxxxxxxxxxxxx>
- To: <gameprogrammer@xxxxxxxxxxxxx>
- Date: Sat, 13 Jan 2007 23:33:40 -0300
Hi,
I’m still working on my racing game and now I’m planning the (pseudo)AI.
That’s what I have:
1) 10 check points (places) – each check is a rectangle defined by two
points (yes, just two points to make it easier, and when I combine its
values – x, y and z, I have check point)
2) I run the race alone and store my car’s position, orientation and
speed, once per 100 frames. (about 50 times per lap). I record the first and
the last frames of the lap. So I have information for one complete lap
Now what I wanna know is how could I check the AI current position and with
the given data (check points and store position/orientation/speed) make the
it keep moving in the right direction.
Note: Every check I’d do I should tell the IA car some drive commands like
(LEFT, RIGHT, THROTTLE, BREAK) and not “change” anything, just send the
drive commands.
Any ideas? Is this a math/quaternions question?
Thanks a lot,
Dirso.
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