[gameprogrammer] Management lesson
- From: Kevin Jenkins <gameprogrammer@xxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Sun, 31 Dec 2006 16:47:53 -0800
I just learned a telecommuter management lesson the hard way. Here's
the story for those who care to learn from my mistake. It cost me a
few thousand dollars and hopefully this story will save others from
making the same mistake.
----
I hired a guy about a month and a half ago. I was really unsure about
his abilities but decided to just give him a chance.
The first week everything is good. I give him a 1 day task - it takes
him 3 days, but he's junior and the work quality was good.
Second task, which should have been a 2-3 day task, takes two weeks.
I notice he isn't online very often anymore.
Third task, he estimates at 6 hours. Over the course of the next 9
days I notice he's not online at all most days, and when he is online
it's only for a few hours. I can never seem to get hold of him.
Whenever I do see him and ask him about the task, it's always "Almost
done, I'll check it in tomorrow."
Finally I get fed up and send two increasingly agitated emails. He
comes online. We talk about his productivity, and he estimates
greater than a week left, without being able to promise it will be
that fast.
That day, for the first time in a month, he's online and working, and
asking me questions about which key to press to run the game, and how
to merge in source control... At the end of the day I force him to
check-in. It reflects an hour's work at best.
So I fire him and tell him if he wants his last check he needs to
finish that task first.
The response: "It will be done tomorrow".
---------------------
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