[gameprogrammer] MacOSX and FMOD, memoryleaks?

Hi

Im quite new to working with MacOSX, and i don't have such a computer
myself. I've built an application that runs quite well on both
windows, linux och macosx.

Now i'm trying to use fmod for sound and then i get these errors on macosx:
2005-04-21 20:10:22.527 xa-005[24740] ***=20
                  _NSAutoreleaseNoPool(): Object 0xa2e7938c of class NSCFSt=
ring=20
                  autoreleased with no pool in place - just leaking
.... lots more

Here's the compat code im using (to call the real main()):
http://fk1.mine.nu/macosx_sdl.m
http://fk1.mine.nu/macosx_sdl.h

What i can see, there is a "pool" in that code, why isn't it used?

This is a c++ application and i link with libfmod.a and use the
frameworks SDL, Cocoa and Carbon.


---------------------
To unsubscribe go to http://gameprogrammer.com/mailinglist.html


Other related posts: