[gameprogrammer] MacOSX and FMOD, memoryleaks?
- From: Joakim Kolsjö <trejje@xxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Thu, 21 Apr 2005 18:37:38 +0000
Hi
Im quite new to working with MacOSX, and i don't have such a computer
myself. I've built an application that runs quite well on both
windows, linux och macosx.
Now i'm trying to use fmod for sound and then i get these errors on macosx:
2005-04-21 20:10:22.527 xa-005[24740] ***=20
_NSAutoreleaseNoPool(): Object 0xa2e7938c of class NSCFSt=
ring=20
autoreleased with no pool in place - just leaking
.... lots more
Here's the compat code im using (to call the real main()):
http://fk1.mine.nu/macosx_sdl.m
http://fk1.mine.nu/macosx_sdl.h
What i can see, there is a "pool" in that code, why isn't it used?
This is a c++ application and i link with libfmod.a and use the
frameworks SDL, Cocoa and Carbon.
---------------------
To unsubscribe go to http://gameprogrammer.com/mailinglist.html
- Follow-Ups:
- [gameprogrammer] Re: MacOSX and FMOD, memoryleaks?
- From: Joakim Kolsjö
Other related posts:
- » [gameprogrammer] MacOSX and FMOD, memoryleaks?
- » [gameprogrammer] Re: MacOSX and FMOD, memoryleaks?
- [gameprogrammer] Re: MacOSX and FMOD, memoryleaks?
- From: Joakim Kolsjö