[gameprogrammer] Re: MUD Server "protocols"?
- From: "Alan Wolfe" <alan.wolfe@xxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Sun, 11 Jun 2006 09:59:43 -0700
maybe it was their code then and not yours :P
back when i was into mudding, GMUD was the client everyone i knew liked to
use, but the funny thing was is it was pretty decent but buggy as hell like
someone wrote it for a school project and never finished it or something,
but everyone still used it.
On 6/11/06, Stephen Smith <gp@xxxxxxxxxxxxxxxxxxxxxxxx> wrote:
Matthew Weigel wrote:
> Stephen Smith wrote:
>
>> Thanks for all your suggestions, but I've solved it, and it was a
>> pretty silly mistake. As I said, I was using the writeChars() method
>> to send the data back to the clients. This actually send each
>> character as two-bytes, which I guess the MUD clients interpreted as
>> two seperate characters, which rendered the text as gibberish. I now
>> use writeBytes().
>>
>> I'm still curious about how come it still worked for telnet programs
>> though, but it works fine now.
>
>
> Were you testing with any telnet other than Windows telnet?
Yes, I used standard Linux telnet as well. It worked equally well in
both.
Steve
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- References:
- [gameprogrammer] MUD Server "protocols"?
- From: Stephen Smith
- [gameprogrammer] Re: MUD Server "protocols"?
- From: Chris Nystrom
- [gameprogrammer] Re: MUD Server "protocols"?
- From: Alan Wolfe
- [gameprogrammer] Re: MUD Server "protocols"?
- From: Stephen Smith
- [gameprogrammer] Re: MUD Server "protocols"?
- From: Matthew Weigel
- [gameprogrammer] Re: MUD Server "protocols"?
- From: Stephen Smith
Other related posts:
- » [gameprogrammer] MUD Server "protocols"?
- » [gameprogrammer] Re: MUD Server "protocols"?
- » [gameprogrammer] Re: MUD Server "protocols"?
- » [gameprogrammer] Re: MUD Server "protocols"?
- » [gameprogrammer] Re: MUD Server "protocols"?
- » [gameprogrammer] Re: MUD Server "protocols"?
- » [gameprogrammer] Re: MUD Server "protocols"?
Matthew Weigel wrote:
> Stephen Smith wrote: > >> Thanks for all your suggestions, but I've solved it, and it was a >> pretty silly mistake. As I said, I was using the writeChars() method >> to send the data back to the clients. This actually send each >> character as two-bytes, which I guess the MUD clients interpreted as >> two seperate characters, which rendered the text as gibberish. I now >> use writeBytes(). >> >> I'm still curious about how come it still worked for telnet programs >> though, but it works fine now. > > > Were you testing with any telnet other than Windows telnet?
Yes, I used standard Linux telnet as well. It worked equally well in both.
Steve
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- [gameprogrammer] MUD Server "protocols"?
- From: Stephen Smith
- [gameprogrammer] Re: MUD Server "protocols"?
- From: Chris Nystrom
- [gameprogrammer] Re: MUD Server "protocols"?
- From: Alan Wolfe
- [gameprogrammer] Re: MUD Server "protocols"?
- From: Stephen Smith
- [gameprogrammer] Re: MUD Server "protocols"?
- From: Matthew Weigel
- [gameprogrammer] Re: MUD Server "protocols"?
- From: Stephen Smith