[gameprogrammer] Re: MUD Server "protocols"?

maybe it was their code then and not yours :P

back when i was into mudding, GMUD was the client everyone i knew liked to
use, but the funny thing was is it was pretty decent but buggy as hell like
someone wrote it for a school project and never finished it or something,
but everyone still used it.


On 6/11/06, Stephen Smith <gp@xxxxxxxxxxxxxxxxxxxxxxxx> wrote:

Matthew Weigel wrote:

> Stephen Smith wrote:
>
>> Thanks for all your suggestions, but I've solved it, and it was a
>> pretty silly mistake.  As I said, I was using the writeChars() method
>> to send the data back to the clients.  This actually send each
>> character as two-bytes, which I guess the MUD clients interpreted as
>> two seperate characters, which rendered the text as gibberish.  I now
>> use writeBytes().
>>
>> I'm still curious about how come it still worked for telnet programs
>> though, but it works fine now.
>
>
> Were you testing with any telnet other than Windows telnet?

Yes, I used standard Linux telnet as well.  It worked equally well in
both.

Steve





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