[gameprogrammer] Re: MUD Server "protocols"?
- From: Matthew Weigel <unique@xxxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Sun, 11 Jun 2006 10:05:56 -0500
Stephen Smith wrote:
Thanks for all your suggestions, but I've solved it, and it was a pretty
silly mistake. As I said, I was using the writeChars() method to send
the data back to the clients. This actually send each character as
two-bytes, which I guess the MUD clients interpreted as two seperate
characters, which rendered the text as gibberish. I now use writeBytes().
I'm still curious about how come it still worked for telnet programs
though, but it works fine now.
Were you testing with any telnet other than Windows telnet?
--
Matthew Weigel
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I'm still curious about how come it still worked for telnet programs though, but it works fine now.
Were you testing with any telnet other than Windows telnet? -- Matthew Weigel
- [gameprogrammer] Re: MUD Server "protocols"?
- From: Stephen Smith
- [gameprogrammer] MUD Server "protocols"?
- From: Stephen Smith
- [gameprogrammer] Re: MUD Server "protocols"?
- From: Chris Nystrom
- [gameprogrammer] Re: MUD Server "protocols"?
- From: Alan Wolfe
- [gameprogrammer] Re: MUD Server "protocols"?
- From: Stephen Smith