[gameprogrammer] Re: MUD Server "protocols"?
- From: Stephen Smith <gp@xxxxxxxxxxxxxxxxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Sun, 11 Jun 2006 14:06:54 +0100
Thanks for all your suggestions, but I've solved it, and it was a pretty
silly mistake. As I said, I was using the writeChars() method to send
the data back to the clients. This actually send each character as
two-bytes, which I guess the MUD clients interpreted as two seperate
characters, which rendered the text as gibberish. I now use writeBytes().
I'm still curious about how come it still worked for telnet programs
though, but it works fine now.
Cheers,
Stephen
Alan Wolfe wrote:
i wrote a mud before a couple years back and if you do just straight
up simple telnet, any mud client should work fine.
there are some muds out there which either use their own protocol or
use an protocol that is extended from regular telnet.
BUT! any mud client which is a "general purpose mud client" and not
aimed to work only with 1 specific type of mud client should work fine
with your standard telnet mud.
smog, circle mud, etc all are just standard telnet.
So, i'd have to say it sounds like a problem with your code,
especially if it's causing your mud server program to crash (:
On 6/11/06, *Chris Nystrom* <cnystrom@xxxxxxxxx
<mailto:cnystrom@xxxxxxxxx>> wrote:
On 6/11/06, Stephen Smith <gp@xxxxxxxxxxxxxxxxxxxxxxxx
<mailto:gp@xxxxxxxxxxxxxxxxxxxxxxxx> > wrote:
>
> Is there some kind of protocol that I'm missing here?
I have never written a MUD, but it looks like there might be more than
one protocol:
http://www.google.com/search?sourceid=gmail&q=mud%20protocol
<http://www.google.com/search?sourceid=gmail&q=mud%20protocol>
Chris
--
E-Mail: Chris Nystrom <cnystrom@xxxxxxxxx <mailto:cnystrom@xxxxxxxxx>>
http://www.newio.org/ <http://www.newio.org/>
AIM: nystromchris
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- » [gameprogrammer] Re: MUD Server "protocols"?
- » [gameprogrammer] Re: MUD Server "protocols"?
there are some muds out there which either use their own protocol or use an protocol that is extended from regular telnet.
BUT! any mud client which is a "general purpose mud client" and not aimed to work only with 1 specific type of mud client should work fine with your standard telnet mud.
smog, circle mud, etc all are just standard telnet.
So, i'd have to say it sounds like a problem with your code, especially if it's causing your mud server program to crash (:
On 6/11/06, *Chris Nystrom* <cnystrom@xxxxxxxxx <mailto:cnystrom@xxxxxxxxx>> wrote:
On 6/11/06, Stephen Smith <gp@xxxxxxxxxxxxxxxxxxxxxxxx
<mailto:gp@xxxxxxxxxxxxxxxxxxxxxxxx> > wrote:
>
> Is there some kind of protocol that I'm missing here? I have never written a MUD, but it looks like there might be more than
one protocol:http://www.google.com/search?sourceid=gmail&q=mud%20protocol <http://www.google.com/search?sourceid=gmail&q=mud%20protocol>
Chris
--
E-Mail: Chris Nystrom <cnystrom@xxxxxxxxx <mailto:cnystrom@xxxxxxxxx>>
http://www.newio.org/ <http://www.newio.org/>
AIM: nystromchris
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- [gameprogrammer] Re: MUD Server "protocols"?
- From: Matthew Weigel
- [gameprogrammer] MUD Server "protocols"?
- From: Stephen Smith
- [gameprogrammer] Re: MUD Server "protocols"?
- From: Chris Nystrom
- [gameprogrammer] Re: MUD Server "protocols"?
- From: Alan Wolfe