[gameprogrammer] Re: MUD Server "protocols"?

i wrote a mud before a couple years back and if you do just straight up
simple telnet, any mud client should work fine.

there are some muds out there which either use their own protocol or use an
protocol that is extended from regular telnet.

BUT! any mud client which is a "general purpose mud client" and not aimed to
work only with 1 specific type of mud client should work fine with your
standard telnet mud.

smog, circle mud, etc all are just standard telnet.

So, i'd have to say it sounds like a problem with your code, especially if
it's causing your mud server program to crash (:

On 6/11/06, Chris Nystrom <cnystrom@xxxxxxxxx> wrote:

On 6/11/06, Stephen Smith <gp@xxxxxxxxxxxxxxxxxxxxxxxx> wrote: > > Is there some kind of protocol that I'm missing here?

I have never written a MUD, but it looks like there might be more than
one protocol:

http://www.google.com/search?sourceid=gmail&q=mud%20protocol

Chris

--
E-Mail: Chris Nystrom <cnystrom@xxxxxxxxx>
http://www.newio.org/
AIM: nystromchris


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