[gameprogrammer] Re: MMO Idea
- From: brianevans <brianevans@xxxxxxxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Tue, 20 Dec 2005 12:20:08 -0600
At 08:19 AM 12/20/2005, you wrote:
I hear you all, and some of your points are good and I will consider how to
fit them in. I still think everyone is getting too hung up on comparing a
corporation to a real-life. People are assuming this means managers don't
do the fun stuff or that the guys who want to do the fun stuff get stuck
doing the menial labor.
Laurence,
We get it. But what you're talking about is essentially bureaucracy vs
freedom in a game universe. Guess which one works better? Even systems
with very simplistic game bureaucracies (one commander per team) are
fraught with huge, not easily solvable problems. I recommend you go out
and play Allegiance ( http://www.freeallegiance.org/ ) right now. The best
thing you can do when embarking on a project like this is play everything
currently available that's like it, or implements similar systems.
From my experience in Allegiance: You can't make "peons" do what you want
as commander. You can't ensure that the most qualified player gets
commander. Voting is problematic. Commander positions can be abused. And
the learning curve is horribly high, because its not just a game that
people have to learn, they have to learn the system. This presents a
rather large barrier to entry for new players.
Ask yourself what is most fun for the most amount of players in your
game. And then seriously think upon how your bureaucratic system might
limit that. And then ask yourself if its really a good game idea, or just
something you think might be cool to have in a game.
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- References:
- [gameprogrammer] Re: MMO Idea
- From: Josh Stewart
- [gameprogrammer] Re: MMO Idea
- From: Laurence Grant
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I hear you all, and some of your points are good and I will consider how to fit them in. I still think everyone is getting too hung up on comparing a corporation to a real-life. People are assuming this means managers don't do the fun stuff or that the guys who want to do the fun stuff get stuck doing the menial labor.
Laurence,
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- [gameprogrammer] Re: MMO Idea
- From: Josh Stewart
- [gameprogrammer] Re: MMO Idea
- From: Laurence Grant