[gameprogrammer] Looking for a good storage method.

I have irregular shaped objects that I need to check for mouse clicks. I am 
storing an outer bounding box for a quick check to see if the mouse click 
occurred in a possible area of the object, but if that returns true, I need to 
see if the mouse click actually occurred in the object. Any ideas on ways to 
store a representation of the data without storing a huge array of pixels?
Thanks,
Jason.
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