[gameprogrammer] Looking for a good storage method.
- From: "jclark" <jclark@xxxxxxxx>
- To: <gameprogrammer@xxxxxxxxxxxxx>
- Date: Tue, 26 Oct 2004 18:54:39 -0700
I have irregular shaped objects that I need to check for mouse clicks. I am
storing an outer bounding box for a quick check to see if the mouse click
occurred in a possible area of the object, but if that returns true, I need to
see if the mouse click actually occurred in the object. Any ideas on ways to
store a representation of the data without storing a huge array of pixels?
Thanks,
Jason.
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