[gameprogrammer] Re: Linux C++ compiler without a makefile
- From: "Jason Clark" <jclark@xxxxxxxx>
- To: <gameprogrammer@xxxxxxxxxxxxx>
- Date: Sat, 24 Jul 2004 09:58:18 -0600
Well they do have Dev-CPP for Linux, I imagine Borland does as well.
Jason.
> -----Original Message-----
> From: gameprogrammer-bounce@xxxxxxxxxxxxx [mailto:gameprogrammer-
> bounce@xxxxxxxxxxxxx] On Behalf Of Kevin Jenkins
> Sent: Friday, July 23, 2004 11:06 PM
> To: gameprogrammer@xxxxxxxxxxxxx
> Subject: [gameprogrammer] Re: Linux C++ compiler without a makefile
>
> Let me put it a different way...
>
> I'm looking for an integrated GUI based IDE on Linux that allows me to
> create projects, add source files to a project, compile, and build
> without requiring me to write, copy, maintain, edit, or otherwise look
> at or be aware of any configuration files, including make files.
>
> Every windows compiler I know of, which is three, does this:
>
> Borland C++
> MSVC
> Dev-CPP
>
> Every linux compiler I know of, which is one, does not do this:
>
> KDevelop.
>
> Gregg Bolinger wrote:
> > g++ doesn't require a makefile or any config files. Why would you
> > think it does? In fact, I don't know of ANY C++ compiler that
> > REQUIRES a makefile or any config file. All a makefile does it
> > automate what you would do by hand with the compiler anyway.
> >
> > Gregg
> >
> > On Fri, 23 Jul 2004 21:32:45 -0700, Kevin Jenkins
> > <gameprogrammer@xxxxxxxxxx> wrote:
> >
> >>I'm looking for a linux C++ compiler that does not require me to
edit
> >>any configuration files, especially makefiles. Is there such a
thing?
> >>
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- [gameprogrammer] Re: Linux C++ compiler without a makefile
- From: Kevin Jenkins
- [gameprogrammer] Re: Linux C++ compiler without a makefile
- From: Kevin Jenkins