[gameprogrammer] Re: Level of detail rendering
- From: "Charlie Lobo" <charlie.lobo@xxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Wed, 5 Apr 2006 19:26:19 -0500
> That technique has been used in flight simulators going back to the mid
> 1970s. Works great.
>
> Bob Pendleton
Wow I never noticed that on any flight simulator I've played (though I have
to admit I've played only a few) then again, that shows how good the
technique actually works.
- Follow-Ups:
- [gameprogrammer] Re: Level of detail rendering
- From: Bob Pendleton
- [gameprogrammer] Blog post on improving compile and link speeds of C++ projects
- From: Kevin Jenkins
- References:
- [gameprogrammer] Re: Level of detail rendering
- From: Bob Pendleton
Other related posts:
- » [gameprogrammer] Level of detail rendering
- » [gameprogrammer] Re: Level of detail rendering
- » [gameprogrammer] Re: Level of detail rendering
- » [gameprogrammer] Re: Level of detail rendering
- » [gameprogrammer] Re: Level of detail rendering
- » [gameprogrammer] Re: Level of detail rendering
- » [gameprogrammer] Re: Level of detail rendering
- » [gameprogrammer] Re: Level of detail rendering
- » [gameprogrammer] Re: Level of detail rendering
- » [gameprogrammer] Re: Level of detail rendering
- » [gameprogrammer] Re: Level of detail rendering
- » [gameprogrammer] Re: Level of detail rendering
- » [gameprogrammer] Re: Level of detail rendering
- » [gameprogrammer] Re: Level of detail rendering
- » [gameprogrammer] Re: Level of detail rendering
- » [gameprogrammer] Re: Level of detail rendering
- » [gameprogrammer] Re: Level of detail rendering
- » [gameprogrammer] Re: Level of detail rendering
- [gameprogrammer] Re: Level of detail rendering
- From: Bob Pendleton
- [gameprogrammer] Blog post on improving compile and link speeds of C++ projects
- From: Kevin Jenkins
- [gameprogrammer] Re: Level of detail rendering
- From: Bob Pendleton