[gameprogrammer] Re: Level of detail rendering
- From: "Andy Hynes" <andy@xxxxxxxxxxxxxxxx>
- To: <gameprogrammer@xxxxxxxxxxxxx>
- Date: Thu, 6 Apr 2006 00:04:25 +0100
Billboarding is the name of a similar technique, often used for displaying
distant objects like trees or clouds.
> -----Original Message-----
> From: gameprogrammer-bounce@xxxxxxxxxxxxx [mailto:gameprogrammer-
> bounce@xxxxxxxxxxxxx] On Behalf Of Bob Pendleton
> Sent: 05 April 2006 23:55
> To: gameprogrammer@xxxxxxxxxxxxx
> Subject: [gameprogrammer] Re: Level of detail rendering
>
> On Fri, 2006-03-31 at 10:08 -0800, Alan Wolfe wrote:
> > Hey everyone,
> >
> > I find alot of ideas you come up with tend to already be done or have
> > tried and failed for some reason :P
> >
> > but, I had an idea for LOD i thought i'd kick around see what you guys
> > thought.
> >
> > W/ LOD, distant objects don't need much detail, but what i was
> > thinking is that they are also pretty static when you get really far
> > away.
> >
> > So static for instance, that a really distant mountain is often just a
> > skybox :P
> >
> > so, my idea was this, what if when an object got really far away, It
> > rendered the object to a surface and just displayed it as a quad until
> > it either needed ot start rendering it as a 3d model again, or until
> > it needed to update the quad due to the player viewing it from a
> > different angle.
> >
> > I know with changing lighting and other things it would make this
> > technique not work so well, but if we're talking about an outdoors
> > scene where the global lighting changes slowly, maybe it would work
> > out good.
> >
> > What do you guys think? Has this been tried before?
>
> That technique has been used in flight simulators going back to the mid
> 1970s. Works great.
>
> Bob Pendleton
>
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- References:
- [gameprogrammer] Re: Level of detail rendering
- From: Bob Pendleton
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- » [gameprogrammer] Re: Level of detail rendering
- » [gameprogrammer] Re: Level of detail rendering
- » [gameprogrammer] Re: Level of detail rendering
- » [gameprogrammer] Re: Level of detail rendering
- » [gameprogrammer] Re: Level of detail rendering
- » [gameprogrammer] Re: Level of detail rendering
- » [gameprogrammer] Re: Level of detail rendering
- » [gameprogrammer] Re: Level of detail rendering
- » [gameprogrammer] Re: Level of detail rendering
- » [gameprogrammer] Re: Level of detail rendering
- » [gameprogrammer] Re: Level of detail rendering
- » [gameprogrammer] Re: Level of detail rendering
- » [gameprogrammer] Re: Level of detail rendering
- [gameprogrammer] Re: Level of detail rendering
- From: Bob Pendleton