[gameprogrammer] Re: Level of detail rendering

Billboarding is the name of a similar technique, often used for displaying
distant objects like trees or clouds.

> -----Original Message-----
> From: gameprogrammer-bounce@xxxxxxxxxxxxx [mailto:gameprogrammer-
> bounce@xxxxxxxxxxxxx] On Behalf Of Bob Pendleton
> Sent: 05 April 2006 23:55
> To: gameprogrammer@xxxxxxxxxxxxx
> Subject: [gameprogrammer] Re: Level of detail rendering
> 
> On Fri, 2006-03-31 at 10:08 -0800, Alan Wolfe wrote:
> > Hey everyone,
> >
> > I find alot of ideas you come up with tend to already be done or have
> > tried and failed for some reason :P
> >
> > but, I had an idea for LOD i thought i'd kick around see what you guys
> > thought.
> >
> > W/ LOD, distant objects don't need much detail, but what i was
> > thinking is that they are also pretty static when you get really far
> > away.
> >
> > So static for instance, that a really distant mountain is often just a
> > skybox :P
> >
> > so, my idea was this, what if when an object got really far away, It
> > rendered the object to a surface and just displayed it as a quad until
> > it either needed ot start rendering it as a 3d model again, or until
> > it needed to update the quad due to the player viewing it from a
> > different angle.
> >
> > I know with changing lighting and other things it would make this
> > technique not work so well, but if we're talking about an outdoors
> > scene where the global lighting changes slowly, maybe it would work
> > out good.
> >
> > What do you guys think?  Has this been tried before?
> 
> That technique has been used in flight simulators going back to the mid
> 1970s. Works great.
> 
>               Bob Pendleton
> 
> --
> +--------------------------------------+
> + Bob Pendleton: writer and programmer +
> + email: Bob@xxxxxxxxxxxxx             +
> + web: www.GameProgrammer.com          +
> + www.Wise2Food.com                    +
> + nutrient info on 7,000+ common foods +
> +--------------------------------------+
> 
> 
> 
> ---------------------
> To unsubscribe go to http://gameprogrammer.com/mailinglist.html
> 




---------------------
To unsubscribe go to http://gameprogrammer.com/mailinglist.html


Other related posts: