[gameprogrammer] LZMA COM question
- From: Kevin Jenkins <gameprogrammer@xxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Fri, 24 Sep 2004 14:51:12 -0700
I'm importing the static lib for LZMA into another project (this is all
related to compressing resources for a game).
The problem is the author's code uses COM, which I don't know.
This is the error I get when I try to import the code in the static lib:
ymbol _IID_IMatchFinderSetCallback
LZMAWrapperDebug.lib(LZMAEncoder.obj) : error LNK2001: unresolved
external symbol _IID_ICompressWriteCoderProperties
LZMAWrapperDebug.lib(LZMAEncoder.obj) : error LNK2001: unresolved
external symbol _IID_ICompressSetCoderProperties
LZMAWrapperDebug.lib(LZMAEncoder.obj) : error LNK2001: unresolved
external symbol _IID_ICompressSetOutStream
This is the line of code that I added, which is the function that I call
from the second project:
int Zip(char *inputPath, char *outputPath, int properties)
{
NCompress::NLZMA::CEncoder *encoderSpec = new
NCompress::NLZMA::CEncoder;
CMyComPtr<ICompressCoder> encoder = encoderSpec;
return 0;
}
This is the place where he defines those functions:
STDMETHOD(SetCoderProperties)(const PROPID *propIDs,
const PROPVARIANT *properties, UInt32 numProperties);
etc.
This is the place where he implements those functions:
STDMETHODIMP CEncoder::SetCoderProperties(const PROPID *propIDs,
const PROPVARIANT *properties, UInt32 numProperties)
etc.
This is some kind of GUID thing:
// {23170F69-40C1-278A-0000-000200200000}
DEFINE_GUID(IID_ICompressSetCoderProperties,
0x23170F69, 0x40C1, 0x278A, 0x00, 0x00, 0x00, 0x02, 0x00, 0x20, 0x00, 0x00);
MIDL_INTERFACE("23170F69-40C1-278A-0000-000200200000")
ICompressSetCoderProperties: public IUnknown
{
STDMETHOD(SetCoderProperties)(const PROPID *propIDs,
const PROPVARIANT *properties, UInt32 numProperties) PURE;
};
What do I need to do to get it to link properly?
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- References:
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- [gameprogrammer] Re: software engineering
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