[gameprogrammer] Re: LUA and gameplay programming

The unreal engine uses LUA i think, or if not, it does use another
scripting language


On Wed, Jun 11, 2008 at 7:43 PM, Kevin Jenkins
<gameprogrammer@xxxxxxxxxx> wrote:
> I think quite a few companies use LUA these days. I've been reading good
> things about Python as well, but I haven't tried it myself yet.
>
> Dominic McDonnell wrote:
>>
>> Hi, I'm a student studying games programming in Australia, as its half way
>> through our last year the local games companies have just started pitching
>> themselves to us. A few of them have said that they use LUA for all or most
>> of the gameplay programming.
>>  Is that a new trend, or has it been around for a while? I can see the
>> advantages of using a scripting language for gameplay, with no recompile
>> times, and the possibility of not even having to restart the game to see the
>> effects of changes. Does anybody know how widespread the use of scripting
>> languages are?
>> Thanks in advance,
>>  Dominic McDonnell
>>
>
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