[gameprogrammer] Re: LUA and gameplay programming
- From: Kevin Jenkins <gameprogrammer@xxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Wed, 11 Jun 2008 19:43:49 -0700
I think quite a few companies use LUA these days. I've been reading good
things about Python as well, but I haven't tried it myself yet.
Dominic McDonnell wrote:
Hi, I'm a student studying games programming in Australia, as its half
way through our last year the local games companies have just started
pitching themselves to us. A few of them have said that they use LUA
for all or most of the gameplay programming.
Is that a new trend, or has it been around for a while? I can see
the advantages of using a scripting language for gameplay, with no
recompile times, and the possibility of not even having to restart the
game to see the effects of changes. Does anybody know how widespread
the use of scripting languages are?
Thanks in advance,
Dominic McDonnell
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Thanks in advance, Dominic McDonnell
- [gameprogrammer] Re: LUA and gameplay programming
- From: Alan Wolfe
- [gameprogrammer] LUA and gameplay programming
- From: Dominic McDonnell