[gameprogrammer] LUA and gameplay programming
- From: Dominic McDonnell <telarau@xxxxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Thu, 12 Jun 2008 12:18:53 +1000
Hi, I'm a student studying games programming in Australia, as its half
way through our last year the local games companies have just started
pitching themselves to us. A few of them have said that they use LUA for
all or most of the gameplay programming.
Is that a new trend, or has it been around for a while? I can see the
advantages of using a scripting language for gameplay, with no recompile
times, and the possibility of not even having to restart the game to see
the effects of changes. Does anybody know how widespread the use of
scripting languages are?
Thanks in advance,
Dominic McDonnell
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