[gameprogrammer] Re: Key Repeat problem
- From: Stephen Smith <gp@xxxxxxxxxxxxxxxxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Thu, 19 Jan 2006 21:00:05 +0000
That's what I do when it's running under Windows. Unfortunately,
knowing what the state of the keypress is under Linux is the crux of the
problem, due to the constant keypress/keyreleased events being fired
when a key is held down.
Steve
Jake Briggs wrote:
Or maybe store the state, only pass the message on to the network
server if the state changes. The state would store whether the key is
pressed or not....
Paul Smith wrote:
Maybe in your KeyPressed function store a timestamp in a static
variable and the next time the function is called only pass the
message on to the network server if the time elapsed is greater than
a certain number of milliseconds?
On 1/19/06, *Stephen Smith* <gp@xxxxxxxxxxxxxxxxxxxxxxxx
<mailto:gp@xxxxxxxxxxxxxxxxxxxxxxxx>> wrote:
I think this problem is purely with Java on Linux, but if anyone can
think of a workaround it would be much appreciated.
Basically, I have two functions, KeyPressed() and KeyReleased(),
which
normally get called (only) when a key is pressed and then released
respectively. However, if you hold a key down when running it on
Linux,
it fires each one pretty much constantly in turn for as long as
the key
is held down. My program is a network client for my game, and I
send
keypress and keyrelease signals to the server. With the above
symptoms
though, the server gets clogged up with constant signals from each
client when a single key is held down.
It is a known "symptom" of Java under Linux, but can anyone think
of a
work around?
Thanks in advance,
Stephen
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Paul Smith
Computer programmer
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Jake Briggs wrote:
Paul Smith wrote:
Maybe in your KeyPressed function store a timestamp in a static variable and the next time the function is called only pass the message on to the network server if the time elapsed is greater than a certain number of milliseconds?
On 1/19/06, *Stephen Smith* <gp@xxxxxxxxxxxxxxxxxxxxxxxx <mailto:gp@xxxxxxxxxxxxxxxxxxxxxxxx>> wrote:
I think this problem is purely with Java on Linux, but if anyone can think of a workaround it would be much appreciated.
Basically, I have two functions, KeyPressed() and KeyReleased(), which
normally get called (only) when a key is pressed and then released
respectively. However, if you hold a key down when running it on
Linux,
it fires each one pretty much constantly in turn for as long as
the key
is held down. My program is a network client for my game, and I send
keypress and keyrelease signals to the server. With the above
symptoms
though, the server gets clogged up with constant signals from each
client when a single key is held down.
It is a known "symptom" of Java under Linux, but can anyone think of a work around?
Thanks in advance,
Stephen
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-- Paul Smith Computer programmer
paul@xxxxxxxxxxxxxxxxxx <mailto:paul@xxxxxxxxxxxxxxxxxx>
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- From: David Olsen
- [gameprogrammer] Key Repeat problem
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- [gameprogrammer] Re: Key Repeat problem
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