[gameprogrammer] Re: Key Repeat problem
- From: Stephen Smith <gp@xxxxxxxxxxxxxxxxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Thu, 19 Jan 2006 19:43:59 +0000
I think I tried that one. Doing it that way, you can only timestamp the
keypress event (as you don't want to miss a keyreleased event for
obvious reasons). However, say you set the interval for 500ms, and the
keyreleased event fires (say) 10ms after the keyreleased event, and the
user holds the key down constantly. What will happen is that the
program will only register a keypress for 10ms every 500ms that the key
is held down, leading to jerky movement. Also, unfortunately, the 10ms
isn't constant, so it's not possible to set the KeyPress interval to be
a fraction more than what this will be.
Steve.
Paul Smith wrote:
Maybe in your KeyPressed function store a timestamp in a static
variable and the next time the function is called only pass the
message on to the network server if the time elapsed is greater than a
certain number of milliseconds?
On 1/19/06, *Stephen Smith* <gp@xxxxxxxxxxxxxxxxxxxxxxxx
<mailto:gp@xxxxxxxxxxxxxxxxxxxxxxxx>> wrote:
I think this problem is purely with Java on Linux, but if anyone can
think of a workaround it would be much appreciated.
Basically, I have two functions, KeyPressed() and KeyReleased(), which
normally get called (only) when a key is pressed and then released
respectively. However, if you hold a key down when running it on
Linux,
it fires each one pretty much constantly in turn for as long as
the key
is held down. My program is a network client for my game, and I send
keypress and keyrelease signals to the server. With the above
symptoms
though, the server gets clogged up with constant signals from each
client when a single key is held down.
It is a known "symptom" of Java under Linux, but can anyone think
of a
work around?
Thanks in advance,
Stephen
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Paul Smith
Computer programmer
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On 1/19/06, *Stephen Smith* <gp@xxxxxxxxxxxxxxxxxxxxxxxx <mailto:gp@xxxxxxxxxxxxxxxxxxxxxxxx>> wrote:
I think this problem is purely with Java on Linux, but if anyone can
think of a workaround it would be much appreciated. Basically, I have two functions, KeyPressed() and KeyReleased(), which
normally get called (only) when a key is pressed and then released
respectively. However, if you hold a key down when running it on
Linux,
it fires each one pretty much constantly in turn for as long as
the key
is held down. My program is a network client for my game, and I send
keypress and keyrelease signals to the server. With the above
symptoms
though, the server gets clogged up with constant signals from each
client when a single key is held down. It is a known "symptom" of Java under Linux, but can anyone think
of a
work around?Thanks in advance,
Stephen
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-- Paul Smith Computer programmer
paul@xxxxxxxxxxxxxxxxxx <mailto:paul@xxxxxxxxxxxxxxxxxx>
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