[gameprogrammer] Re: Key Repeat problem
- From: Jake Briggs <jacob_briggs@xxxxxxxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Thu, 19 Jan 2006 21:43:32 +1300
Or maybe store the state, only pass the message on to the network server
if the state changes. The state would store whether the key is pressed
or not....
Paul Smith wrote:
Maybe in your KeyPressed function store a timestamp in a static
variable and the next time the function is called only pass the
message on to the network server if the time elapsed is greater than a
certain number of milliseconds?
On 1/19/06, *Stephen Smith* <gp@xxxxxxxxxxxxxxxxxxxxxxxx
<mailto:gp@xxxxxxxxxxxxxxxxxxxxxxxx>> wrote:
I think this problem is purely with Java on Linux, but if anyone can
think of a workaround it would be much appreciated.
Basically, I have two functions, KeyPressed() and KeyReleased(), which
normally get called (only) when a key is pressed and then released
respectively. However, if you hold a key down when running it on
Linux,
it fires each one pretty much constantly in turn for as long as
the key
is held down. My program is a network client for my game, and I send
keypress and keyrelease signals to the server. With the above
symptoms
though, the server gets clogged up with constant signals from each
client when a single key is held down.
It is a known "symptom" of Java under Linux, but can anyone think
of a
work around?
Thanks in advance,
Stephen
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--
Paul Smith
Computer programmer
paul@xxxxxxxxxxxxxxxxxx <mailto:paul@xxxxxxxxxxxxxxxxxx>
--
Jacob Briggs
Systems Engineer
Core Technology Limited
Level 1, NZX Centre
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Wellington
Phone +64 4 499-1108
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On 1/19/06, *Stephen Smith* <gp@xxxxxxxxxxxxxxxxxxxxxxxx <mailto:gp@xxxxxxxxxxxxxxxxxxxxxxxx>> wrote:
I think this problem is purely with Java on Linux, but if anyone can
think of a workaround it would be much appreciated. Basically, I have two functions, KeyPressed() and KeyReleased(), which
normally get called (only) when a key is pressed and then released
respectively. However, if you hold a key down when running it on
Linux,
it fires each one pretty much constantly in turn for as long as
the key
is held down. My program is a network client for my game, and I send
keypress and keyrelease signals to the server. With the above
symptoms
though, the server gets clogged up with constant signals from each
client when a single key is held down. It is a known "symptom" of Java under Linux, but can anyone think
of a
work around?Thanks in advance,
Stephen
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-- Paul Smith Computer programmer
paul@xxxxxxxxxxxxxxxxxx <mailto:paul@xxxxxxxxxxxxxxxxxx>
-- Jacob Briggs Systems Engineer
- [gameprogrammer] Re: Key Repeat problem
- From: Stephen Smith
- [gameprogrammer] Key Repeat problem
- From: Stephen Smith
- [gameprogrammer] Re: Key Repeat problem
- From: Paul Smith