[gameprogrammer] Re: Key Repeat problem
- From: Paul Smith <paul@xxxxxxxxxxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Thu, 19 Jan 2006 08:40:36 +0000
Maybe in your KeyPressed function store a timestamp in a static variable and
the next time the function is called only pass the message on to the network
server if the time elapsed is greater than a certain number of milliseconds?
On 1/19/06, Stephen Smith <gp@xxxxxxxxxxxxxxxxxxxxxxxx> wrote:
>
> I think this problem is purely with Java on Linux, but if anyone can
> think of a workaround it would be much appreciated.
>
> Basically, I have two functions, KeyPressed() and KeyReleased(), which
> normally get called (only) when a key is pressed and then released
> respectively. However, if you hold a key down when running it on Linux,
> it fires each one pretty much constantly in turn for as long as the key
> is held down. My program is a network client for my game, and I send
> keypress and keyrelease signals to the server. With the above symptoms
> though, the server gets clogged up with constant signals from each
> client when a single key is held down.
>
> It is a known "symptom" of Java under Linux, but can anyone think of a
> work around?
>
> Thanks in advance,
>
> Stephen
>
>
>
>
>
>
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--
Paul Smith
Computer programmer
paul@xxxxxxxxxxxxxxxxxx
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