[gameprogrammer] Re: Java Game Programming ok?
- From: Chris Nystrom <cnystrom@xxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Thu, 21 Oct 2004 06:35:05 -0500
On Thu, 21 Oct 2004 11:06:59 +1000, Dave Slutzkin
<daveslutzkin@xxxxxxxxxxx> wrote:
> Autoboxing of primitive types is the other big one, for me. It
> basically means that there's automatic conversions from Integer to int,
> Double to double, etc. It doesn't take away the inefficiency of having
> to allocate space for an object when you just want to store an int,
> however. So that's good but not great, especially for games where
> efficiency is key.
This always seems like a wierdness in java to me: that they had
primitive types and object types. I am not sure if I am saying that
right. It seems like they could not make up thier mind which way to
go, so they just through in both. Admittedly I am far from an expert
on this.
Chris
--
Chris Nystrom <cnystrom@xxxxxxxxx>
http://www.newio.org/~ccn
AIM: nystromchris
P.S. I have 2 Gmail invites available. Please e-mail me if you want one.
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