[gameprogrammer] Re: Java -- Game Framework
- From: "Trollfiddler" <trollfiddler@xxxxxxxxxxx>
- To: <gameprogrammer@xxxxxxxxxxxxx>
- Date: Thu, 2 Jun 2005 08:47:22 +0100
Sounds great, are there screen shots or very basic user docs anywhere? I've
more or less decided to build my game in C++ because I couldn't find any
decent Java engines. Be great if this was easy to use.
T.
----- Original Message -----
From: "Scott Harper" <lareon@xxxxxxxxxxx>
To: <gameprogrammer@xxxxxxxxxxxxx>
Sent: Thursday, June 02, 2005 6:40 AM
Subject: [gameprogrammer] Java -- Game Framework
> Well, ladies and gentlemen, my Java Game framework, while not quite
> finished (I think, it's a sort of organic process), is not to the point
> in the 3D realm where I can load in an 83 000+ poly OBJ model and
> render at max framerate (60) on my GeForce 6600. I'm pretty sure
> that's frame-limited by the monitor refresh, however.
>
> I would almost like to make a sourceforge listing for it, but I'm not
> quite sure how that all works, plus I have no ideas about CVS workings
> or anything, so if anyone would be interested in helping out with that,
> or at least providing information that's cool. (I'm being lazy about
> it, so it's totally cool if you don't want to help. ^_^)
>
> I probably need to go through and update the documentation, and clean
> some things up, too.
>
> I use JOGL for all the graphics, and I'm using JInput for input (which
> I need to iron out I think), and I plan on using JOAL for audio, though
> I have nothing done in that area yet.
>
> Just thought I'd send an update, plus the list has been slow of late.
> ^_^
>
> --Scott Harper
>
>
>
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