[gameprogrammer] Java -- Game Framework
- From: Scott Harper <lareon@xxxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Wed, 1 Jun 2005 23:40:15 -0600
Well, ladies and gentlemen, my Java Game framework, while not quite
finished (I think, it's a sort of organic process), is not to the point
in the 3D realm where I can load in an 83 000+ poly OBJ model and
render at max framerate (60) on my GeForce 6600. I'm pretty sure
that's frame-limited by the monitor refresh, however.
I would almost like to make a sourceforge listing for it, but I'm not
quite sure how that all works, plus I have no ideas about CVS workings
or anything, so if anyone would be interested in helping out with that,
or at least providing information that's cool. (I'm being lazy about
it, so it's totally cool if you don't want to help. ^_^)
I probably need to go through and update the documentation, and clean
some things up, too.
I use JOGL for all the graphics, and I'm using JInput for input (which
I need to iron out I think), and I plan on using JOAL for audio, though
I have nothing done in that area yet.
Just thought I'd send an update, plus the list has been slow of late.
^_^
--Scott Harper
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