[gameprogrammer] Re: Java Advice - 2D RTS Graphics
- From: "Mike Gillissie" <Niyoto@xxxxxxxxxx>
- To: <gameprogrammer@xxxxxxxxxxxxx>
- Date: Sun, 23 Oct 2005 10:10:56 -0400
There are several BufferStrategies you can use, so check the API docs to
decide on the best for your needs.
Before you do anything else, you might also want to make sure you are
setting the clip rectangle in your Graphics2d object when you are updating
your screen, so that you only update the parts that need to be updated.
Is there a "BufferedStrategy.READ_MY_MIND" setting? ;)
I'll read up on the clip rectangle too - I do try to draw only units that
are in the visible rectangle, but maybe I'm doing extra work if something is
already available...
Thanks muchly, sir! :)
-Mike
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Before you do anything else, you might also want to make sure you are setting the clip rectangle in your Graphics2d object when you are updating your screen, so that you only update the parts that need to be updated.
Is there a "BufferedStrategy.READ_MY_MIND" setting? ;)
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- [gameprogrammer] Re: Java Advice - 2D RTS Graphics
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- [gameprogrammer] Re: Java Advice - 2D RTS Graphics
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- [gameprogrammer] Re: Java Advice - 2D RTS Graphics
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