[gameprogrammer] Re: Java Advice - 2D RTS Graphics

Hey, Stephen! :)

I've written an RTS using Java (http://www.carlylesmith.karoo.net/simwar/) and I only used the standard AWT/Swing stuff and never had any performance problems with the graphics; I think it all comes down to how you implement it. Are you using the BufferStrategy? I assume you're not re-drawing the whole image each time, only whats changed since the last frame.

I'm not actually using the BufferStrategy - I'll have to do a bit of reading up on it, I can see... ;)


Because my background map is currently a single continuous image, I am currently redrawing the entire thing, then overlaying the VISIBLE units - I'm not sure how to move a unit from one position to the next without redrawing the background iamge, which overwrites the non-moving units as well as the moved units... I wonder if I should read in my map as separate "tiles" and redraw only the ones that need refreshing... food for thought... ;)

Thanks for linking me to your game! I'll try it right now, and see how you did it - this is a great help! :)
-Mike





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