[gameprogrammer] Re: Java Advice - 2D RTS Graphics
- From: Chris Nystrom <cnystrom@xxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Sun, 23 Oct 2005 06:13:35 -0500
On 10/23/05, Mike Gillissie <Niyoto@xxxxxxxxxx> wrote:
>
> Given the above considerations, should I be looking at using something like
> the lwjgl or openGL or something like that? Or will my Graphics2D calls work
> well enough with a bit of tweaking?
Why not keep doing what you are doing and make changes only if you have issues?
> I'd love to be able to increase the
> resolution of the background map, since zooming in to see the units in
> better detail makes the map look understandably pixelated... I'd love to be
> able to redraw only certain portions of the screen to reflect unit movement
> / attacks / whatever as it happens, and even more, I'd love to be able to
> include health-bars on the units without having to dread the thought of the
> performance hit...
Try it and see.
> That, plus I love to learn new things... ;)
>
> What do you guys think? Is a jump to a real graphics toolkit the answer I'm
> looking for?
I am a little fuzzy on what the question is.
> And in case you're curious, I've got some screenshots of the current
> interface here:
> http://lordgank.proboards30.com/index.cgi?board=general&action=display&thread=1126661947
Looks pretty cool so far. Keep going! I would concentrate on things
that would give you a playable game first. Then improvments second.
Chris
--
E-Mail: Chris Nystrom <cnystrom@xxxxxxxxx>
Business: http://www.shaklee.net/austin
Blog: http://conversazione.blogspot.com/
AIM: nystromchris
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- [gameprogrammer] Java Advice - 2D RTS Graphics
- From: Mike Gillissie